
MADNESS is a franchise of 14 sports management simulations built solo on Unreal Engine 5.7 by MR LORD, AI-piloted. Five pilot titles ship at the base goal — Gridiron, Volley, Cricket, MMA, Rugby. Nine more sports unlock as stretch goals — added free at Front Office Pack tiers (€250+), expanding the catalogue lower tiers pick from. 372,301 lines of C++ across 1,373 source files in 14 codebases that all build clean.
Official Kickstarter campaign badges, ready for paste into press posts, social blasts and Discord drops. The full pack ships in nine languages alongside the campaign — French set is in repo, the others land as the campaign goes live.















#05CE78 Kickstarter Green
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Typeface Maison Neue (KS) → Inter (MADNESS fallback)
MR LORD is a solo independent based in Île-de-France, France. Background: beatmaker. First production was Khan (fitness app, 51 AI coach personas, zero to production in 2 months). MADNESS is the second proof of the AI-piloted methodology. No studio, no team, no publisher.
The franchise is built on MadnessCore — a shared Unreal Engine 5.7 plugin with 10 AAA-grade simulation systems (Reputation, Finance, Scouting, Transfers, Youth, Squad Dynamics, Media, Analytics, Board, Player Development) ticking daily across every title. Each sport layers its own ruleset on top: ball-by-ball cricket, Union 15v15 + League 13v13 rugby, 9-weight MMA, set-distribution volley, formation-based gridiron. 372,301 LOC C++ across 1,373 source files, all 14 build clean on UE 5.7.